System and method for a line of credit based digital content multichambered cloud based distribution platform

ABSTRACT

A method whereby a user is granted access to a digital content distribution platform subsequent to the user downloading a computer application onto a client device. Granting access includes providing the user with a line-of-credit usable by the user to access digital content files from the digital content distribution platform. The method includes receiving, from the client device, a user interaction with a social networking platform and increasing the line-of-credit as a function of the user&#39;s interaction with the social networking platform. The method includes receiving, from the user, a selection of a digital content file located on the digital content distribution platform and providing the user with access to the selected digital content file if a limit of the line-of-credit exceeds an associated cost of the selected digital content file, and then decreasing the line-of-credit by at least a portion of the line-of-credit.

CROSS-REFERENCE TO RELATED APPLICATIONS

The present application is a continuation of Non-provisional applicationSer. No. 18/112,028, filed on Feb. 21, 2023, entitled “SYSTEM AND METHODFOR A LINE OF CREDIT BASED DIGITAL CONTENT MULTICHAMBERED CLOUD BASEDDISTRIBUTION PLATFORM”, which is a continuation of Non-provisionalapplication Ser. No. 17/592,102, filed on Feb. 3, 2022, and entitled“SYSTEM AND METHOD FOR A LINE OF CREDIT BASED DIGITAL CONTENTMULTICHAMBERED CLOUD BASED DISTRIBUTION PLATFORM”, which is acontinuation of Non-Provisional application Ser. No. 16/775,049,entitled “SYSTEM AND METHOD FORA LINE OF CREDIT BASED DIGITAL CONTENTMULTI-CHAMBERED CLOUD BASED DISTRIBUTION PLATFORM”, filed Jan. 28, 2020,which is a continuation of Non-Provisional application Ser. No.14/612,815 entitled “SYSTEM AND METHOD FOR A LINE OF CREDIT BASEDDIGITAL CONTENT MULTI-CHAMBERED CLOUD BASED DISTRIBUTION PLATFORM”,filed Feb. 3, 2015, which claims the priority of U.S. Provisional PatentApplication. No. 61/935,042, filed on Feb. 3, 2014, all of which areincorporated herein by reference in their entirety.

FIELD OF THE INVENTION

The present invention relates to the field of digital content deliveryfrom a server to an end user device.

BACKGROUND

Services offer the delivery of digital content to a wide range ofcomputer devices. Digital content is delivered and consumed oncomputers, mobile devices, smart phones, computer tablets, laptopcomputers, desktop computers as well as on televisions, smarttelevisions, and monitors through a wide range of devices includingwithout limitation BLU-RAY digital optical disc players, XBOX gameconsoles, ROKU digital video players, PLAYSTATION game consoles, WII andWII U game consoles, APPLE TV devices, WESTERN DIGITAL Media Players,BOXEE BOX set-top device, and NINTENDO 3DS. Such digital content that isdelivered by download may include books, game cards, motion comics,interactive books, music, games, and video content.

The content may be delivered on platforms that support one or more typeof digital media. For example, video content is provided by NETFLIX,HULU, CRACKLE, AND AMAZON PRIME INSTANT VIDEO streaming services; aswell as by numerous TV networks and cable channel applications, paychannel applications including HBO GO. In some instances, cable networksmay also offer streaming content for digital delivery via mobile andcomputer applications. Other services may deliver music, games, andprinted material in digital form. Digital books, digital comics, andinteractive print material and motion comics may be delivered tonetworked devices. Such material may be consumed on general computersand tablet devices as well as on specialized devices such as the KINDLEor NOOK e-readers. Numerous platforms exist for consumers to streamaudio content, such as ITUNES, SPOTIFY, DIY MUSIC, GOOGLE PLAY audiostreaming services. Still other platforms provide for the delivery ofvideo games through numerous platforms such as GAMES ON DEMAND, BOX,GAMEFLY, and PLAYSTATION NETWORK online digital game delivery services,as well as numerous game-specific portals such as WORLD OF WARCRAFT,AION, LORD OF THE RINGS ONLINE, EVE ONLINE, TERA, THE SECRET WORLD,RIFT, and STAR WARS THE OLD REPUBLIC, AND GUILD WARS 2 digital deliveryservices.

Systems employ one of two types of system models. The first modelprovides end users with unlimited content, which is a subscriptionmodel. The second model used is the storefront model, which is apay-per-item model used. These two models have shortcomings, and thereis a need in the art to solve these problems. The models do noteffectively serve the intellectual property holders of the content, suchas studios, book publishers, game studios, music publishers, because themodels provide no data, or only a single data point (point of saleinfo), regarding the consumer/member. Data and information are extremelyimportant and valuable resources, and the failure of the existingdigital delivery models to collect additional data and information areshortcomings. Moreover, in creative industries such customer informationis of enormous value because if allows for increased effectiveness formarketing and crafting of new content to end users. The existing modelsdo not adequately support these activities and employ the contrarianapproach of hording data without optimizing its value. In addition, byintermediating between end users/members and intellectual propertyrights owners, both models fail to provide the intellectual propertyrights owners with the ability to directly interact with the enduser/member regarding content that is not available on the platform.

Digital content delivery models deliver digital content through variouscomputer networks and cloud servers. These models deliver content toindividual users upon request to a plurality of devices, which enablesusers to access digital content from a broad category of choices throughan on-demand basis. In existing systems, payment by the end user isaccomplished through a yearly or monthly rental or subscriptioncontract. Alternatively, other systems provide content to end users forfree and display advertising content interstitially to the end user asthe content is consumed, such as television commercial advertising, asemployed on broadcast television, or displayed alongside the content,such as banner ads. Such systems may permit the user to play back orotherwise display the digital content more than once, while preventingunauthorized users from gaining access to the digital content via alimit to the number of devices that the content may be consumed on insome fashion.

Some systems limit the number of devices on which a purchased digitalsong or movie may be installed, while other systems limit the number ofdigital devices that may simultaneously access the subscription service,enforced through a password protected user account. A limitations sharedby such digital content delivery systems is that, unlike physicalcontent that may be shared and used on multiple devices at variouslocations and various times, the existing digital content deliverysystems do not allow the sharing of the content in the same way that aconsumer may share purchased or rented material. For example, when anend user rents or purchases a movie on a BLU-RAY digital optical disc,the disc may be handed to any number of friends for viewing withoutlimitation. In contrast, digital content may not be similarly sharedamong friends for viewing without violating license terms orpermissions.

None of the existing digital content delivery systems allows users tofreely share digital content offered by a digital content provider. Thepresent invention addresses these shortcomings and fulfills the need ofconsumers to share content legally by providing a platform thatfacilitates and encourages users to distribute the content freely, whilesimultaneously benefiting the content owners. Existing platforms anddistribution systems also fail to provide mechanisms for members topromote content to members of a platform and be rewarded for suchpromotion.

Many digital content providers require end users to sign up for asubscription service, paying a monthly or yearly subscription fee inexchange for unlimited content. Other services allow end users topurchase content one item at a time, such as a storefront model. Underthese systems, consumers are required to pay prior to receiving orviewing the content, which is yet another shortcoming.

Some services offer a limited trial period, wherein an end user mayaccess the service for a month or is granted access to a trial versionof software or service with limited functions. Such free trials requirea credit card or other personal data from the consumers that they may bereluctant to provide. Other digital content delivery systems do notcharge for some or all of their content but instead use an advertisementmodel, whereby commercials are displayed before and during delivery ofthe content. Other systems display advertisements on the screen alongwith the content. Such an approach, however, creates a distraction tothe viewers because it either delays the consumption of the digitalcontent, or is displayed continuously alongside the content, therebyoffering a suboptimal end user experience. The present invention solvesthese and other shortcomings of existing systems.

SUMMARY OF THE DISCLOSURE

In an aspect, a method for using a line-of-credit digital contentdistribution platform is disclosed. The method includes receiving, froma client device, a request for initial access of a user to a digitalcontent distribution platform, wherein the receiving further includes auser downloading a computer application onto the client device. Themethod includes granting access to the digital content distributionplatform based upon the request for initial access, wherein grantingaccess includes providing the user with a line-of-credit usable by theuser to access to digital content files from the digital contentdistribution platform. The method includes receiving, from the clientdevice, a user interaction with a social networking platform andincreasing the line-of-credit as a function of the user's interactionwith the social networking platform. The method includes receiving, fromthe user, a selection of a digital content file located on the digitalcontent distribution platform and providing the user with access to theselected digital content file if the limit of the line of credit exceedsan associated cost of the selected digital content file, and thendecreasing the line of credit by at least a portion of the line ofcredit.

In another aspect, an apparatus for access to a digital contentdistribution platform is disclosed. The apparatus includes a server; anda memory communicatively connected to the server, the memory containinginstructions configuring the server to receive, from a client device, arequest for initial access of a user to a digital content distributionplatform, wherein receiving includes a user downloading a computerapplication on the client device. The server grants access to thedigital content distribution platform based upon the request for initialaccess, wherein granting access includes providing the user with aline-of-credit usable by the user to access to digital content filesfrom the digital content distribution platform. The server receives,from the client device, a user interaction with a social networkingplatform and increases the line-of-credit as a function of the user'sinteraction with the social networking platform. The server receives,from the user, a selection of a digital content file located on thedigital content distribution platform and provides the user with accessto the selected digital content file if the limit of the line of creditexceeds an associated cost of the selected digital content file, and theserver then decreases the line of credit by at least a portion of theline of credit.

The present invention offers a new method of attracting consumers todigital platform and a new approach to paying for the content thatallows for open ended sharing. According to an embodiment of the presentinvention, a digital content delivery platform is provided that grantsto all authorized users a membership account that includes a line ofdigital-content-credit with which to access an online digital content. Aline-of-credit is granted to each new authorized account holder bymachine-readable code arranged to identify the hardware or the user soas to limit the number of authorized accounts a user may create. Thecreation of the membership account is performed on the basis ofcalculated reliance whereby, without requiring the user to provide afinancial instrument or private data such as credit card, debit card, orbank information, PAYPAL Internet payment service accountidentification, or a social security number or birthdate, the member mayprovide the system with only a membership name and password.

The amount of credit that the system extends to a user is finite, but asystem operating in accordance with the present invention as describedin the embodiments herein may offer a plurality of means to increase auser's limit within the system, as well as a plurality of means to payoff the debt accrued in the line-of-digital-content credit. Such meansmay include paying off the debt with cash, credit card, bank card,PAYPAL Internet payment service account identification, check, wire, orother monetary exchanges; paying down the debt by consuming certaintypes of digital content, creating certain types of digital content,sharing content that is then consumed, recruiting new members, socialnetworking activates, interacting with digital content, purchasingphysical products and/or digital products and/or digital services.

The system tracks a user's line-of-credit available for allocatingtowards digital content for the user's consumption. According to anembodiment of the present invention, a user's line-of-credit mayaccumulate within the system, whereby users may build up a largerreserve of credit for future consumption of goods. Such accumulation maybe accomplished through a financial instrument, or through Activities,which are detailed in the embodiments as disclosed herein. TheActivities provide a means for a user to consume content within thesystem without paying cash or other financial instrument. For example, auser may initially obtain a membership and receive an initial line ofcredit with a limit of $100 dollars. In this example, the user mayconsume digital content having an aggregate value of $73. The user,through a combination of a credit card payment of $8 and Activities thatearn the user's account $130, may apply credit to his account in theamount of $138 dollars. The $138 is applied to the user's consumeddigital content, thereby effectively over paying the debt of $73, andleaving the user with a positive balance of $65. The net $65, whencombined with the initial $100 line-of-credit, results in the usershaving a total of $165 of credit that may be applied to digital contentbefore expending the entire line-of-credit limit.

The foregoing allows the user to first consume desired digital contentand then, at a future date subsequent to viewing the desired content,earn additional credit within the system via Activities, such asconsuming ad content as a means of paying for the desired content. Thesystem of the present may provide a flexible means for users to choosewhen they will consume ad content, if at all, and when they will consumedesired content. Thereby, all digital content deliverable by the systemmay be offered on an on-demand or instant basis, with the differencebeing that debt accrued to the line-of-credit may be positive, zero, ornegative. Similarly, users of the system may share, socially promote, orinteract with the content, and may accrue positive, negative, or zerodollars to the line-of-credit.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates a block diagram of an environment for a line ofcredit based digital content application platform according to anexample described herein;

FIG. 2 illustrates an overview of a process to utilize a line of creditbased digital content application platform according to an exampledescribed herein;

FIG. 3 illustrates a method for providing and operating the line ofcredit digital content application platform according to an exampledescribed herein; and

FIG. 4 illustrates an exemplary method for access to a digital contentdistribution platform.

DETAILED DESCRIPTION

According to an embodiment of the present invention, a system and methodis provided for a Line of Credit based Digital Content ApplicationPlatform installable on multiple platforms with online and offlineaccess to digital content. FIG. 1 is a block diagram of an environmentfor a line of credit (LOC) based digital content application platform100, which provides an LOC digital content delivery service, inaccordance with the present invention. The LOC Digital ContentApplication Platform of FIG. 1 may include a system of servers incommunication with a system of client devices over a network. Multipleclient devices 110, 120 and 130 communicate with, or include, displaydevices 112, 122 and 132, respectively, and users 114, 124 and 134 areassociated with each display device and client device combination,respectively. A user 114 may provide input and instructions to clientdevice 110 to retrieve and playback video content or other contentthrough display device 112. In certain embodiments, the digital contentdelivery service is implemented by one or more application servers 150and one or more network servers 145. In some embodiments, the systemproviding LOC digital content delivery service may also include any ofadditional servers: content streaming server 147, content server 160, adserver 170, user data store 180, and third party servers 190, asdescribed in more detail herein. Those skilled in the art willappreciate that other environment and architectures may be employedwithout departing from the present invention.

In one example, client devices 110, 120, and 130 and client 104 arecoupled to network 140. The network 140 may include one or more wired orwireless computer networks, such as the Internet, a Wide Area Network, aLocal Area Network, an Ethernet network, a Wi-Fi network, a cabletelevision network, a landline telephone network, a cellular telephonenetwork, a digital subscriber line (DSL) network, a Wi-Max network, anasynchronous transfer mode (ATM) network, and the like. The network 140may include one or more such computer networks which communicativelyinterface with one another. One or more of each such computer networkmay provide one-way communication paths, and one or more other of eachsuch computer networks may provide two-way communication paths. Network140 may facilitate communication between network server 145, client 104and client devices 110, 120, and 130, as well as servers 147, 150, 160,170, 180, and 190.

Client devices 110, 120, and 130 may be implemented as a variety ofdifferent types of devices including, without limitation, computers,mobile devices, smart phones, computer tablets, laptop computers,desktop computers, all-in-ones, 2-in-1s, and the like. Such devices mayreceive and/or display digital content through a viewer user interface.Other client devices 110, 120, and 130 may include BLU-RAY digitaloptical disc players, XBOX game consoles, ROKU digital video players,PLAYSTATION game consoles, WII and WII U game consoles, APPLE TVdevices, WESTERN DIGITAL Media Players, BOXEE BOX set-top device, andNINTENDO 3DS, and set-top boxes. The latter devices may embed thetechnology described herein directly and display such digital content ona separate display device 112, 122, 132, including but not limited totelevisions, smart televisions, monitors, mobile devices, gamingconsoles, watches, phones, and digital cameras. The client devices maybe configured to interact with other client devices or servers 145, 147,150, 160, 170, 180 and 190 communicatively couple with the client deviceover a network. The client devices 110, 120, and/or 130 may facilitateinteraction between their respective users as part of a social network.

Client 104, which may include a personal computer, is coupled to network140 and may include network browser 106. Network browser 106 mayrequest, receive and provide network content such as a web page. Forexample, a user may access a LOC digital content delivery serviceprovided over network 140 through network browser application 106.Client 104 may perform any function described herein as being performedby client device 110, 120, or 130, and vice versa.

Network server 145 may include one or more servers and communicates withapplication server 150 and network 140. Network server 145 may beimplemented as a web server that operates as an intermediary serverbetween application server 150 and network 140. For example, networkserver 145 may be a web server or application web server that receivesrequests from client 104 and client devices 110, 120 and 130, processesand forwards the requests to application server 150, and sends aresponse generated by application server 150 to the requesting client orclient device.

Application server 150 communicates with network server 145, may includeone or more servers, and includes logic which implements the LOC digitalcontent delivery service of the present technology. Application server150 may include content processing module 152, ad selection module 154,business logic module 156, transaction module 158, and Line of Credit(LOC) module 159. Each of the modules 152, 154, 156, 158, and 159 may beimplemented on a different application server or backend server, such ascontent servers 160, ad servers 170, user data store 180, and/or thirdparty servers 190. Other modules and logic may be incorporated onapplication server 150 in addition to those illustrated in FIG. 1 .

Content processing module 152 may receive, encode, and transmit video,audio, images and other content to client 104 and client devices 110,120, and 130 through network server 145. The content may be transmittedas a complete file, a streaming data such as streaming video, or in someother format. Content processing module 152 may optionally incorporateselected advertisements received from or identified by ad selectionmodule 154 within video content and transmit the video content with theincorporated ads.

Ad selection module 154 may access advertisement media and advertisementparameters from ad server 170. The ad parameters specify how ads may beincorporated into a particular content file by content processing module152. The parameters may indicate a user gender, geographic location,income level, marriage status, or other user demographic data, as wellas user viewing behavior, purchase behavior, and other user data, or thead may be selected directly by the user. The ad parameters may alsospecify content categories, brand adjacency, frequency requirements,cost information, and other display rules for providing the ad to auser.

Business logic module 156 may handle various business logic andprocessing rules associated with the LOC digital content deliveryservice as described in more detail herein. For example, business logicmodule 156 may manage extending, increasing, or decreasing users' linesof credit. Business logic module 156 may also manage user loyalty andreward programs that reward users for certain viewing behavior andinteraction with advertisements. Business logic module 156 may alsoretrieve and manage user data contained in user data store 180 anddetermine revenue distribution among different participants in a LOCdigital content delivery service ecosystem, such as users, advertisers,content providers, merchants, network service provider companies,including cable companies, power companies, telephone companies, and thelike, and other groups.

Transaction module 158 may facilitate commerce transactions between aclient device and third party server 190. Facilitating a purchasetransaction allows a user to purchase goods or service associated withan advertisement through the LOC digital content delivery service.

LOC module 159 may manage extending a user a line of credit, and managea user's available credit in conjunction with business logic module 16and transaction module 158. As described in more detail herein, the LOCmodule may determine an appropriate LOC to extend to a user based on avariety or predetermined criteria. The LOC module may determine anappropriate LOC and extend such amount to a user based only a membershipname of a user as provided by the user of an authorized account. The LOCmodule 159 may manage accounting of user credit, including user accountsin which credit is earned by users are transferred into (e.g., depositedor earned), held (e.g., banked), and transferred out of (e.g., withdrawnor spent). The LOC module 159 may provide numerous accounting andreporting functions relating to the credit in a user account. Forexample, the LOC module 159 may track transactions and provide astatement to a user detailing transactions involving credit in theuser's account over a specified period of time (e.g., hourly, daily,monthly, quarterly, or annually). The statement of transactions mayinclude account balances as well as identify each transaction by atransaction identifier (e.g., I.D.), a date, a time of day, adescription of the transaction, an amount of credit, and a type ofcredit involved. The LOC module 159 may also provide statisticsregarding a user's account of credit, including a ranking compared tothe user's peers, entertainment system service level, and/or a level ofcredit achievement. The LOC module 159 may also enable a user of acredit account to dispute a transaction involving the credit.

The LOC module 159 may manage a user's access to account information,including assigning and authenticating a user ID and password, storingand updating an email address, a phone number, a physical address, andother personal information associated with the user. The LOC module 159may also manage a legal tender account associated with the user. In someembodiments, the user's legal tender account and reward credit accountmay be combined or integrated together for easy reference,cross-reference, analysis, and/or reporting. The LOC module 159 may alsotrack a user's lists of family members, friends, groups, and otherrelationships with other users and/or third parties. The LOC module 159may provide comparative analyses to a user in which the user's accounthistory is compared with other users according to measurable factorssuch as demographics, geographic information, groups, buddies, creditearning categories, credit spending categories, trends, and the like. Invarious embodiments, the other user information may be aggregated andreported as a group or individually.

The LOC module 159 and the business logic module may also control therules and policies by which credit are earned and exchanged by a user ofthe client device 110, 120, or 130. These modules may control theoperation of programs involving the rewards and provide a socialnetworking functionality, enabling a user to compare the user's rewardsearnings with the user's peers and friends.

Application server 150 may transmit content through content streamingservers 147. In some embodiments, content streaming servers 147 mayinclude one or more servers configured to stream content to severalclient devices. For example, content streaming servers 147 may include ahost stream device which receives content and advertising content. Thehost stream device may provide content to one or more streaming serverswhich establish connections with a client device and stream mediacontent, including requested and recommended content as well asadvertisements, to the client.

Application server 150 may communicate with content server 160, adserver 170, user data store 180, and third party server 190. Contentserver 160 may store content 162 and related information, includingmetadata 164 for stored content, which may be retrieved by applicationserver 150. Content 162 may comprise movies, TV episodes, offers, andother video, as well as audio and image media, interactive media andapplication services such as two-way Voice Over Internet Protocol (VOiP)telephony, two-way video and other interactive applications. Contentmetadata 164 may include information associated with each piece ofcontent or an offer, such as a content category (i.e., comedy, drama,sports, documentary, and the like), content length, break points withinthe content for inserting ads, credit associated with playback forcontent, and other data associated with the content.

A content server 160 may communicatively couple with the applicationserver 150 and/or the client device 110, 120, or 130 via the network 140to provide digital content such as entertainment programs andadvertisements. Content server 160 may include one or more computingservers configured to transmit audio/video content such as entertainmentprograms and advertisements over the network 140. The content server 160may be associated with a television, movie, or audio recording studio.In addition, a third party server 190 may communicatively couple withthe application server 150, the client device 110, 120, or 130, and/orthe content server 160 via the network 140.

Advertisement server 170 may communicate with application server 150 andmay include one or more advertisement content 172 as well asadvertisement parameters 174 associated with each advertisement.Advertisement content 172 may be associated with a company, product,service or some other topic of potential interest for a user. Theadvertisement parameters 174 may indicate to whom a particularadvertisement should or is required to be provided to, as well as costinformation, timing information and other advertisement requirements.Advertisement parameters may be configured for an advertisement by anadvertiser with preferred and required parameters for matching an ad toa combination of a user data (including user demographic data), mediacontent, and time.

User data store 180 may communicate with application server 150 andinclude data for users having an account with the LOC digital contentdelivery service. The user data may include user demographic data, userplayback data, user purchase data, available credit and other dataassociated with a user of the LOC digital content delivery service.

Third party server 190 may handle purchases or other transactionsrequested by a user through client device 110, 120, or 130. Third partyserver 190 may be associated with an e-commerce service, a particularservice or product provider, some other organization, or any of theother services or modules identified in LOC digital content applicationplatform 100. Third party server 190 may include one or more computingservers configured to provide services or products via interactions withthe client device 110, application server 150, and/or content server160. The third party server 190 may be associated with a financialinstitution such as a bank, credit card services provider, merchant ofphysical goods, merchant of digital content, computing and/orcommunications services provider, and the like. There may be one or moredifferent third party servers 190 communicatively coupled with thenetwork 140.

In operation, the system and method of LOC digital content applicationplatform 100, maintains digital content in content server 160 or a thirdparty server 190, enables access to that digital content for users 114,124, 134, provides membership system that extends a line of credit andaccess to the digital content platform via LOC module 159, one or moremeans to interact with the digital content; and one or more computerapplications to access the digital content and/or upload content.

FIG. 2 illustrates a method 200 for providing a digital contentdistribution platform. The method may be performed by hardware andsoftware contained in LOC digital content application platform 100. Theuser may use a client device such as the client device 110 to interactwith system by communicating with a server such as the applicationserver 150 over a network such as the network 140. At step 202,application server 150 receives from a user of the digital contentdistribution system a request for a membership account with the digitalcontent distribution system. At step 204, application server 150 createsthe membership account corresponding to the user. At step 206, theapplication server 150 provides the user, prior to receiving payment orcredit from the user, with a line-of-credit. The line-of-credit isusable by the user to purchase access to digital content from the LOCdigital content application platform 100. At step 208, the applicationserver 150 receives a digital content purchase selection from the user.The purchase selection includes an indication from the user to purchaseaccess to digital content from the digital content distribution systemin exchange for payment from the line-of-credit. At step 210, theapplication server 150 provides the user with access to the purchaseddigital content from the digital content distribution system across thenetwork to the user's client device 112. The access and delivery of thecontent is provided to the user in exchange for the payment from theuser's line-of-credit.

In the LOC digital content application platform 100, premium contentgenerally refers to digital content that is approved by and/or placed oncontent server 160 by the owners or operator of the platform. Suchpremium content may be distinguished in the LOC digital contentapplication platform 100 from content that is created by members anduploaded to the system. Premium content may be provided to the systemplatform 100 by intellectual property owners, licensors, or distributorsof the content, such as book publishers, movie/TV studios, gamepublishers, music publishers, comic publishers.

FIG. 3 illustrates a method 300 for providing and operating the LOCdigital content application platform 100 may further include the stepsof a user downloading a computer application for installation on client104 or client device 110, 120, 130, such as a computer or mobile deviceof any kind (step 302); establishing a membership by providing a uniquelogin in ID and password (step 304); an optional means of determiningthe identification of the user through a form of biometric verification(step 306); issuing of a line-of-credit that has some limit and that isused to rent or purchase digital content (step 308); a means of repayingthe line of credit by monetary means such as, but not limited to, acredit card, cash, PAYPAL Internet payment service, check, wire, ormoney order; alternative means of paying the line-of-credit throughinteracting with the digital content, watching or listening to digitalcontent, making purchases, social networking (step 310); a furtheradditional means of paying the line of credit by promoting the digitalplatform to non-members (step 312); a further additional means of payingthe line of credit by promoting digital content or sharing digitalcontent with members and non-members (step 314); a means of increasingthe line of credit through various activities such as but not limited topaying off the debt accrued on the line of credit, promoting the digitalcontent platform and/or content available on or off the platform tomembers and non-members, interacting in certain ways with the digitalcontent, creating and uploading certain types of content, socialnetworking the platform and/or digital content, completing surveysand/or exams and/or making purchases, providing reviews or ranking ofdigital content, creating menu or channel lists on the platform (step316); a means of enabling a member to create their own private contentchannels and a means to share that content with others (step 318); and ameans to socially link members and provide reviews and rankings ofcontent between members (step 320).

The LOC digital content application platform 100 may recognize a varietyof forms of credit for users. For example, such user credits may includedigital credits, or activity cash, issued by the platform and earned byusers for completing activities or other tasks as detailed herein, andapplying the digital credits, or activity cash, to recharge or increasea user's line-of-credit. Additionally, a user may over-repay the user'sline-of-credit, whereby the user pays through funds or completingactivities in an amount in excess of the original line-of-creditextended to the user or in excess of the user's previous line-of-credit.Such excess is applied to the user's available credit within the LOCdigital content application platform 100.

In another embodiment, intellectual property holders/content creators/IPlibraries are provided with a premium marketplace on the LOC digitalcontent application platform 100, where users dynamically price theirown content, package their content, receive demographic data of othermembers across numerous categories, interact with members, and promotecontent that is on or off the platform to said users. The IP Holder/IPLibrary may receive full and dynamic control over per-unit pricing oftheir digital content, with no minimum price, with the LOC digitalcontent application platform 100 set at a point allowing content to bepriced below a predetermined amount, for example $1.00. The platform mayprovide the IP Holder with an IP Dashboard that enables tracking ofdigital content sales granularly down to a single item.

Intellectual property holders on the LOC digital content applicationplatform 100 may set content pricing and packaging with no minimum priceand the ability to sell to customer for any desired value, for exampleless than $1.00. The IP holders may receive data and metrics fromnumerous categories from LOC digital content application platform 100,including all metrics on the user, their device, consumption patterns,geo-location, and the like, and they are provided means to leverage thatdata through interactions and promotions with the members via ActiveAds, social activities, and product sales. The LOC digital contentapplication platform 100 provides a means for IP holders to promotetheir content, such as new book release, films at the box office, orcurrent TV series on cable & networks. Such functionality of the LOCdigital content application platform 100 reduces advertising costs forthe IP Holder, as the expense of the Activities is paid for througharchival content. In exchange for these benefits, the LOC digitalcontent application platform 100 enables the IP Holder and contentproviders to cover the cost, or a portion of the costs, of the initialline-of-credit extended to users.

In yet another embodiment, users of the LOC digital content applicationplatform 100 may directly communicate to intellectual property holdersthrough messaging functionality and suggest or request pricing fordigital content items, and propose content packages, as well as placeTrigger Rental/Sales Orders. In one example, user A may request of acontent provider that it drop its price by 15% and, if content provideragrees, user A may rent or purchase the content. The LOC digital contentapplication platform 100 may allow other users to chime in on thesuggested pricing. The LOC digital content application platform 100 mayenable these users to place a trigger order for the content, such thatif the content does reach that price point, then the content mayautomatically be purchased or rented and the user notified. Theforegoing process may be timed: for example a user B may suggest toParamount that the movie “Star Trek: Into Darkness” be rented for 0.75cents or digital credits, a hundred other members agree to rent the filmat the suggested price, and put in a trigger rental order if the priceis met or is below that price over the next 39 days. If Paramountdecided to grant that rental price request 20 days in, and then all therental triggers are met. In this example, a hold may be placed on thisamount on each user's credit line of 75 cents. Accordingly, payment maybe guaranteed if Paramount met the trigger amount.

In another aspect of the invention is a method for demonetizing thedistribution of content. This is achieved on the LOC digital contentapplication platform 100 by issuing Digital Credits or Activity Cash tousers' lines-of-credit for completing various Activities such as ActiveAds, Social Activities, Recruitment Activities, Product PlacementPurchases, Sharing Activities, and other means describe in variousembodiments of the invention herein. Active Ads are Ads that employstandard Microgame mechanics, utilizing simple cause and effect, such as“Build-a-Block”, “Bubble Pop”, “Cut the Rope”, or “Angry Birds”. The adrequires the focus, attention and interaction of the member in order todrive the ad to completion. The ad may optionally provide a question ortwo to test the attention of the member and provide a bonus reward. Inaddition, such active ads may have a purchase opportunity, whereby users114, 124, 134 may buy the product being offered. Social Activities are aselection of pre-packaged, but customizable, messages tailored to theparticular social network and the product being promoted. Some messagesmay include links that allow their friends to buy products via the LOCdigital content application platform 100. The amount of Activity Cashawarded will depend upon the number of people within their socialnetwork and may be determined by the business logic module 156. Inoperation, a user selects one or more of their networks to log into viathe LOC digital content application platform 100. Such networks mayinclude Facebook, Instagram, Twitter, Vine, Google Plus, and LinkedIn.When the user selects an Activity, the user logs into the network viathe LOC digital content application platform 100 and selects the desiredmessages to transmit. Users select whether or not to use an Activity. Ifselected, the user demographics may or may not be used to determine whatspecific activities are offered to the user/member. Thus, if the userhas selected to perform the Active Ad, that user is offered such adsbased on their demographic data, thereby delivering to the user ActiveAds in which the user is more likely to have an interest. Completing anactivity earns the user Activity Cash that the user may use to increasetheir available line-of-credit. The activity fees for Active Ads andSocial Activities may be divided at any determined proportion betweenthe LOC digital content application platform 100 and the user. Forexample, an Activity pays 50 cents, 25 cents is paid to the user'sline-of-credit account (as digital credits with the funds escrowed),with 25 cents paid to the LOC digital content application platform 100.

Shopping activities in the LOC digital content application platform 100may be available to users at the end of Active Ads, as well as shoppingopportunities that are placed over content through a merchant activityoverlay. When active, a dynamic semi-transparent icon may be displayedon the client 104 or client devices 114, 124, 134 over specified objectsin the video content, indicating they are available for purchase. Forexample, a user viewing Mad Men on client 104, or client devices 114,124, 134 may purchase a couch, shoes, dress, or car viewed on the show,by selecting the desired product icon, the digital content will pauseand an overlay will offer the user a shopping/purchase opportunity toget that item or one similar to it. Alternatively, the user may selectthe Product Icon, or press a key and store the shopping opportunity forlater after the in-progress digital content is completed. Such optionmay be configured to not halt the playback of the digital content. Inthe case of Product Placement purchases, the corresponding merchant paysa fee on such purchases, and the fee is divided between the IP Holderover whose content the Product Placement is placed, the LOC digitalcontent application platform 100, and the user. The user may not beissued actual cash but rather digital credits or Activity Cash equal totheir share.

Such advertisements may not be a mid-consumption interruption forced onthe user, nor are they attached to content. Instead, the LOC digitalcontent application platform 100 offers users the choice of when, andeven if, they want to interact with Active Ads. A user may select to nothave advertisements displayed by the LOC digital content applicationplatform 100. Advertisers pay a fee in real dollars for Active Ads thatare completed by users, for Social Activities performed by Users, forproduct placements in content. Likewise, merchants may pay a transactionfee for real world products and services purchased off the platform suchas through Active Ads and Product Placements. The LOC digital contentapplication platform 100 also earns some transaction fee on all contentthat is purchased on the platform, unless it is purchased byIntroductory or Recruitment digital credits. Funds that are paid byAdvertisers and Merchants are split between the LOC digital contentapplication platform 100 and the user (and in some cases also with theIP Holder whose content an activity is associated with such as productplacement purchases). The member receives digital credits while theactual funds generated from the Advertiser or Merchant is deposited intoan escrow account. These funds are distributed to the variousIntellectual property holders and the LOC digital content applicationplatform 100 as the member spends the associated digital credits oncontent.

In another embodiment, users may earn a portion of the revenue fromActivities as a direct cash outlay instead of digital credits within thesystem. The portion of revenue available to the user in the form of cashmay range from 0% to 100%, subject to the parameters set within thesystem, and may be paid to the user via a financial instrument such asPAYPAL Internet payment service, a credit back to a credit card, or acheck. Alternatively, the payment may be distributed in cash, preciousmetals, or other instrument or form of economic value.

In yet another aspect of the present invention is a method for providingIntroductory digital credits/Activity Cash to people who sign up to bemembers on the LOC digital content application platform 100. Thesedigital credits determine the level of the initial Line of Credit of thenew member. The new member receives a certain number of introductorydigital credits for signing up for a membership to the platform and doesso using an internet capable device that has not already been used toregister a member. The member may receive additional digital credits foreach additional device they associate with their membership.

In another aspect is a method for differentiating between Introductorydigital credits and/or Recruitment digital credits that are provided tomembers when they join the LOC digital content application platform 100or when they recruit new members and digital credits earned throughActivities or through sharing content with members or other processessuch as selling their own personal content. In this example the IPHolder does not earn revenue when a member purchases content usingIntroductory or Recruitment digital credits. The IP Holder in essencecovers the cost of these digital credits in exchange for placing contenton the LOC digital content application platform 100 and getting the userdata and interactions with the member. The IP Holder is paid for digitalcredits/Activity Cash that is paid by members on content that was paidto them for completing activities, are rewarded for sharing betweenmembers or through other processes.

In another embodiment of the Invention, Advertisers are assured thatmembers on the system are the consumers they want to reach by a methodof matching the demographics of the member to the Advertisersspecifications. The system may require the member to answer a series ofquestions the first time they wish to use Active Ad, as well as it mayask questions each time or by some other criteria. The advertiser willthen offer to the member a range of Active Ads to the member that matchthe users interest and the Advertisers demographic wishes. The user maythen select from the offer the Active Ads to complete. Similarly,Merchants may be provided demographic data to offer products that matchmembers' interests and metrics.

In another aspect of the present invention is a method for rewarding amember for sharing or promoting digital content on the platform withnon-members. As in the previous embodiment described above, if a membershares content with a non-member, the non-member may access the sharedcontent for free by signing up for a membership. The recruited memberreceives the standard initial credit line with a specified amount ofintroductory credits, plus a bonus, for example, a shared content as arental for free with no cost to their credit line (i.e., no subtractionto the member's credit-line for the shared item). In addition, platform100 rewards the existing Users for recruiting the new member with someamount of RECRUITMENT DIGITAL CREDITS/ACTIVITY CASH. This Recruitmentdigital credit may be identified by the LOC digital content applicationplatform 100 as additional Introductory Digital credits. The systemdifferentiates these credits/digital credits/Activity Cash such thatneither the IP Holder nor LOC digital content application platform 100earns revenue from the spending of such digital credits. In the aboveembodiment, sharing of the platform content may be sent by physical orelectronic means, including email, link, cloud drive, or any othersuitable electronic means. The sharing notification may also be sent bya physical means, such as by physical disk, hard drive, or thumb drive.

In an aspect of the above embodiment a user may invite or seek torecruit new members by any means that LOC digital content applicationplatform 100 can track. For example, the invitation may be via socialnetwork, email, link, text, voicemail or electronic communication means.It may also be by non-electronic means, known or presently unknownthroughout the universe. For example, a member may send an invite bymail, with printed off code that when scanned or inputted enables theinvitee to join and tells the system that this person was invited bythat member. A member may invite a non-member verbally and when thatmember joined the system may ask this new member if someone invited him,and to provide the name of the member. A member may hire a planeoperator to invite people, via sky-writing and, by providing anidentifier for use by new members; the current member may therebyreceive credit for inviting the new members who utilized the identifierwhen joining. If and by how much the member's line-of credit (LDCC) iscredited with digital credits may depend upon a number of factors orcombination of factors determined by the operators of the digitalplatform. The LOC digital content application platform 100 may impose anupper limit rule to the number of recruitment digital credits that aLDCC may earn in a given time period, or alternatively the system mayimpose no limit. The increase of the LDCC may come with additionalperks, such as some discounts for future purchases or rentals, or evendiscounts on purchases and rentals outside of the digital platform.

In another aspect of the present invention is a method for rewarding amember for sharing or promoting digital content on the platform withmembers. Sharing of content between members in this embodiment of theLOC digital content application platform 100 is encouraged and designedto empower the crowd to promote content on the platform and driveincreased consumption. The more a member shares content, the greater thereward. The process here involves a member sending content on or offplatform to another member who then converts this share into a sales orrental transaction. The member receiving the shared content decides torent or purchase it. Shared content that is not consumed—not rented orpurchased, earns no reward. This is only content promotion. Some levelof rebate in the form of digital credits is provided to the member whoshares the content and convinces the other member to rent/purchase thecontent. The member who consumes the shared content may also receive areward or value from the LOC digital content application platform 100 inthe form of a discount on the purchase or rented content. Notificationof content sharing may be implemented in a variety of methods; includingemailing or sharing the content on a social network, or placing thecontent into a Members Private Library on the platform and creating achannel that has the content. Such sharing may be active or passivesharing. Users who promote content in the LOC digital contentapplication platform 100 receive credits in response to other usersconsuming the shared content, and the sharing user thereby may receivesufficient credit to compensate that user for the value of the content.A member of the LOC digital content application platform 100 may earnmore digital credits then that member spends.

In another aspect of the above embodiment, the LOC digital contentapplication platform 100/system tracks all of sharing activity,identifying members who are particularly good at sharing certain formsof content. These members may opt to receive offers from ContentProviders-Intellectual property holders-IP Libraries to get extrarewards for promoting content, even newly-released content in theaters,i.e. off LOC digital content application platform 100 content.

In an alternate aspect of the above embodiment, the LOC digital contentapplication platform 100 may provide some reward to the Promoting memberafter YY members have consumed/converted the shared content, where YYmay be any integer number from 1 to infinity. For example, YY may equal3, and the Promoting Member may send the content to 19 people and 7members consumed the content on the platform. In that scenario, thePromoting Member may receive 2 rewards, one for the first three, one forthe next three, but nothing for the remaining one. If two additionalmembers later consumed the content, then the one outstanding reward plusthe two new members will total 3 rewards, and a third reward may beissued to the Promoting Member.

Let us add clarity to the previously disclosed embodiment of theinvention, through further description with some examples. In no way dothese examples limit the scope of the invention, they are provided toillustrate some aspect of the invention only. One aspect of theinvention may include a version of the LOC digital content applicationplatform 100 that may be accessed by members of the platform acrossmultiple devices. For example, a member may access the platform via hissmart phone, computer tablet, and through any browser on a computer. Insome instances, access may be made through applications downloaded ontothe device, such as an app on an iPhone, Android, or Microsoft phone. Inother instances, the application may be pre-installed on the device. Theinvention is not limited to existing devices, but applies to any and alldevices that exist now or in the future that a user may access digitalcontent on. For example, in the near future, car windows and in factwindows of all types may have heads up displays that allow users to seedigital content, the platform may be accessed through such devices formembers to access digital content. Another example of future devicesthat the digital content platform that is described by this invention isdigital display clothing, walls, floors, furniture, appliances, and thelike. In another example, Google Goggles and other overlay devices thatallow users to perceive the real world and digital content may beemployed within the present invention. The invention here is applicableto such systems and many types of digital content may be accessedthrough this platform. For example, a user of a digital device throughthe platform may consume content associated with the real worldenvironment the user is seeing through the device and/or digital contentthat has no connection to that environment; or some combination thereof.A concrete example here may be helpful.

For example, a user Sam is a member of the digital content platform. Sammay sign in to the LOC digital content application platform 100 via hismembership ID and Password or a biometric too. Sam may be in Paris,observing the Eiffel Tower, and he may make a selection in the LOCdigital content application platform 100 to watch an overlay video onhow the Tower was built through his Google goggles, through which thedisplay device displays content overlaid on the tower. Same may alsolisten to audio music that is not associated with the tower. For thedelivery of the foregoing content through the platform 100, Sam'saccount may be debited 3 digital credits. User Sam may additionallyselect with the platform 100 to consume an interactive commercialrelated to nearby restaurants, and in compensation for consuming thecommercial Sam's line of digital content may receive 2 digital credits.If Sam also interacts with a Beer Ad and a Feature Ad through theplatform 100, he may earn 3 more digital credits. If Sam then makes apurchase on the platform for movie tickets for a film with a credit cardthat is located at a nearby theater, Sam may receive 2 more digitalcredits. In this example, Sam's credit line is increased by a net 4digital credits.

In another example, a user via a mobile device or computer may initiallysigns up for a membership with the LOC digital content applicationplatform 100. The user may interact with the digital content platform100 through a browser or through a downloaded application to create themembership. The LOC digital content application platform 100 identifiesthe user's device as having not been used by any other user andtherefore determines that the new user's device is approved andtherefore approves the membership for the user. Identification of thenew user's device is captured by the platform 100 and linked to theuser's account. The LOC digital content application platform 100 employsa process for transferring the identified device to be connected anotheruser's membership if the original user no longer uses the device inconnection with the original user's account. The LOC digital contentapplication platform 100 may require that only one account be createdper device, or the platform may allow multiple accounts to be createdper device. The content application platform 100 may optionally imposeupon the line of digital content credit a time limit for using thecredit extended to the user. The LOC digital content applicationplatform 100 may grant an introductory Digital Content Credit to theuser. The amount of introductory digital credits issued may vary fromuser to user as determined by the platform 100. Factors for determiningthe initial amount of introductory digital credits issued to a new usermay include whether the new member was invited by an existing member,whether the new member responded to a specific offer, the level ofcredit of the existing member who invited the new user, or the number ofdevices the new member is associating with the account.

Once a user is a member, that member may access digital content that isavailable on the LOC digital content application platform 100. Themember's Line of Digital Content Credit is debited or credited dependingon how the member interacts with the content or platform. On theplatform digital content is assigned various positive, negative, or zerovalues depending on how the member interacts with it. The followingexamples are for illustrative purposes only and do not limit the scopeof the invention in anyway. In Example 1, a member Alex34 has a LDCCcredited with 30 digital credits. Member Alex34 wants to watch certainvideo content, such as a movie. Member Alex34's account is debited 3digital credits in exchange for delivering the movie to him via theplatform. Later, Member Alex34 decides to buy a book, which he selectsand for which he is charged 1 digital credit. The book may includecontent associated with a product purchase desired by Member Alex34, andthe platform 100 allows Member Alex34 purchase the product with a creditcard or other payment instrument. The platform credits Member Alex34 5digital credits for the purchase. Alex34 may select to watch an ActiveAd that promotes a beverage, and the platform may credit him with 1.5digital credits for consuming the ad. Member Alex34 may send a messageabout the ad to other users, and the platform awards him another 0.5digital credits.

LDCC may be debited a certain amount and then paid off or down. In analternative embodiment, the LDCC is always a positive value. The LDCC isinitially charged with a given amount of Introductory Credits such asintroductory digital credits. When the value of the LDCC reaches zero,then the user may no longer rent or purchase content. In this case, theLDCC acts like a pre-paid credit card or gift card account. At any timethe user may recharge the LDCC with a financial instrument or by earningdigital credits through Activities or recruiting new members or addingadditional devices. The system may place a limit on how high the LDCCmay be charged up, or it may have no limit.

In another embodiment of the invention, scoreboards and crowd socialdashboards are used to encourage users to drive up the amount of creditsin their LDCC. For example, a member Mocha3PO may have been a member fora few years, and has LDCC 50 digital credits. If user Mocha3PO sees thatother members who are fans of “The Walking Dead” have much higherlimits, user Mocha3PO may set about performing activities until he has1204 digital credits in his LDCC, making him the number one rankedcredit line of “Walking Dead Fans”. For Mocha3PO, building up asubstantial positive balance is a game and provides the member withindependent entertainment value. The member has selected to belong to ascore board in the system, and is proud that he is in the top ten ofmembers with the most credit balance. The member's high balance earnshim praise from other members and gifts from some of the systemsvenders.

In this invention, the Line of Digital Content Credit may be charged upto any level as was illustrated in two of the examples above. It may beincreased by certain activities. A member may start with a value of XXdigital credits, and then increase that LDCC through various Activates.As illustrated in the foregoing, a member's user of the digitalcontent/digital credits determines whether the member is debited orearns additional digital credits. For example, member Alex34 may watch amovie and his LDCC is debited 3.45 digital credits, but then Alex34posts a pair of shoes that he sees on a social network, which earns him5.3 digital credits.

In another embodiment of the Invention, members may consume digitalcontent on or off line, as long as they have enough digitalcredits/Digital Credits in their LDCC. Although content must be selectedfrom a device that is connected to the web, content need not be viewedwhile online. If a User purchases/rents content, a copy of it may bedownloaded to a device authorized by application platform 100. Thesystem will recognize that the content is owned or rented by the memberand they may play it offline on any device registered within the system.This encourages a member to register their devices so that their digitalmaterial is keyed and accessible offline.

A member also has the option of selecting content that they may want towatch offline. If the content has an associated cost, the amount issubtracted from their line of credit (LDCC). If the member does notwatch the content, they may go online and restore their credits byremoving the unviewed content. The system checks to see if the contentwas consumed (watched, read, listened to, interacted with) and if it wasnot consumed, then the credits are returned to the members account.Again this was illustrated above with Janet&6.

In one embodiment of the invention the Line of Credit (LDCC) lastsindefinitely. Accordingly, a member who signs up and watches one film orreads one book, and then does not do so for another day, week, month,year, or decade does not lose their account or associated Line ofCredit. The user may return to the platform and consume other contentwith that LDCC anytime of the future. In this example, the user'smembership is perpetual and does not expire. Alternatively, theoperators of the platform may set rules requiring members to use theLDCC or have it decreased or debited for non-use.

In one embodiment the LDCC is granted without requiring any collateralor financial instrument such as credit card, debit card, social securitynumber or other means of identity or payment security instrument. Theplatform may require a unique device. This embodiment provides a LDCC toall members and is based on an honor system. A member may continue toconsume content without payment or Activities until all the credit intheir LDCC is consumed. For example, if a new member is provided with 30digital credits in their LDCC, that member may consume all 30 digitalcredits and is not required to ever pay it back. The system exhibitscalculated reliance that the member will recharge the LDCC and consumemore content from the LOC digital content application platform 100(system), but does require members to do so. The calculated reliance maybe derived by the system 100 based on a variety of factors as disclosedherein. Once the LDCC is used up, the member is not able to consume anymore digital content that costs digital credits, until the line ofcredit is recharged either through activities or a financial instrument.This may be done by a variety of Activities as detailed in the otherembodiments. This includes consuming digital content that generatespositive credits, interacting with digital content via ProductPlacements, Active Ads, Social Activities, recruiting new members,sharing content with other members and convincing them to buy or rentthat content, creating certain content that is uploaded and consumed byother members in a way that earns this member digital credits, makingpayment with some financial instrument such as PAYPAL Internet paymentservice, credit card, debit card, gift card, check, money order, wire,cash; or even, other activates such as ranking, reviews, creating menusor ranking boards.

In an alternative embodiment of the invention, the LDCC does require afinancial instrument or identifier to be provided such as SocialSecurity Number before the LDCC is issued.

In another embodiment of the invention, a membership requires a uniquedevice that has not been associated with another member in order toobtain a membership and the LDCC associated with a certain level ofintroductory credits. In this embodiment the User must use a deviceregistered to their account in order to access their account from thatdevice and consume content. The users may associate as many devices asthey want to the account. The users may receive a reward for eachadditional device they associate, earning for additional introductorydigital credits for each device they associate with the account. Amember in this embodiment may be required to sign up from a device thathas not already been used by another person. For example, a user havinga tablet computer may download an application that connects to thedigital content server. That user provides a unique membership ID andpassword. The system accepts the user's membership because tablet is notassociated with any other user. Later, another person picks up thetablet and tries to create a new membership. However, the platform maythe membership request because the tablet is already identified as beingconnected to a member. The system may allow existing members to log intothe platform via any device and consume content, or it may be set sothat only devices associated with the User's account may be used toaccess content.

In an alternative embodiment of the invention, a person is not requiredto provide a password and/or membership ID when signing up for amembership, instead the device's unique aspects such as chip ID acts asthe identifier and the device itself becomes the member with a LDCC. Inthis case, any user may use the device and is not required to provide alogin or password. Alternatively the device may be the member, but theplatform may also allow a membership ID and Password and/or biometricfor human members who want to access their accounts and LDCC.

In yet another alternative embodiment of the invention, a person mustinitially sign up for an account through a mobile device that thecontent platform may identify as unique. In this embodiment, after auser signs up via a device that the system identifies as unique and notbeing used by another member, that member may then access the platformvia any other device via their membership ID and password and/orbiometric. For example, in this embodiment, a user signs up via anapplication downloaded to user's tablet which has a unique chip andother electronic identifiers that the platform may detect. The userbecomes a member and is issued a LDCC. That user may now access theplatform as a member via any of other computer and mobile device thatthey own or is owned by others anywhere in the world.

In another embodiment of the invention, a user may select from varioustypes of memberships or earn levels of membership. A member that simplysigns up for a membership may be granted a Class A membership, but amember who signs up and provides the LOC digital content applicationplatform 100 with a credit card, may be granted a Class B status. Othermembers may move up in rank depending upon how many people they recruitto the system, how much content they consume, the type of content theyconsume, or by any metric or activity the operators of the digitalcontent platform desire. For example, members who have earned a 100digital credits or more digital credits by completing Activities may begranted a Premium Class ranking, while members who purchase such abalance do not. Members may also be able to influence the ranking ofother members depending up the number and/or type of activities theycomplete. For example, a member who creates and shares content withother uses, may receive points from those members that eventually causethe member creating the material to rise in Membership Class as well asincrease that members LDCC. The type of membership may effect one ormore attributes of that membership, and may include but is not limitedto the size of their line of credit, how much content the member mayconsume or how many digital credits the user may earn during a certaintime period, how much is charged for content or how much is earned forperforming certain Activities on the LOC digital content applicationplatform 100. Different memberships may allow certain purchases andforbid others. For example, age restricted accounts may allow only ratedG content to be consumed.

One embodiment of the present invention is a method for debiting orearning digital credits when consuming digital content. Each digitalcontent, such as but not limited to a book, motion comic, video, audio,game, virtual overlay, digital smell, digital sensation, or image isassigned a unit value. This value may be positive, negative or zero.This value may depend upon whether the digital content is to be rented(such as accessible for a given time period or number of viewings orsome other metric associated with renting) or purchased (as in ownedwith limitless access with regard to this members consumption of thatcontent). The value may also depend upon the ranking or status of themember. A piece of digital content that costs 2 digital credits to rentand 4 to buy by a Class 1 member, may cost 1 digital credit to rent and2 to buy by a Class 2 member, and be free to rent and cost 7 to buy by aClass J member. The cost in digital credits or digital credits forconsuming the digital content may also depend on any other factor theoperators of the platform designate. For example, the cost in digitalcredits may depend on the history of the member, the number of membersrecruited by that member, the number of members recruited down the chainof people that member recruited, the content consumed by members thatmember recruited, the level of social activity, the popularity of thecontent, the location of the member, other attributes of the member orhow the member uses the system. The cost may be designated by thecreator of the content or set dynamically by the system. In short, thevalue may be fixed or change by any number of factors, including byrandom factors programmed into the system.

Another embodiment of the present invention is a method for debiting orearning digital credits based on how members interact with the digitalcontent. The positive, negative, or zero effect an interaction has witha piece of digital content depends on any number of factors and may varyin any manner that the operators of the platform have programmed intothe system. The same interaction may have different positive, negative,or zero effect on the LDCC, depending upon these factors. The LOCdigital content application platform 100 may be configured to weight thefactors that determine the value of the interaction in accordance withthe desire result, and the factors may be personalized, varying frommember to member, as well as vary for the same member in differentcontexts. The value may also vary by content, by time of day, by anycombinations of factors. Some digital content may debit or credit amember's LDCC by watching and/or listening and/or interacting with it.Some content may cost digital credits or be free (cost zero) to watchand/or listen to it, but earn digital credits for interacting with thecontent. For example, a piece of video content that is an advertisementcost zero digital credits to watch, but if the member interacts with itin some manner digital credits are earned. In another example, a memberdebits his line of LDCC by 2.4 digital credits to watch The HOBBITmovie, but interacts with it, making a purchase connected with the movieand earns 2 digital credits that is credited to his LDCC, and then hetweets about the film (logging into his account via the platform andselecting one of several pre-packaged tweets about the film) and earnsanother 2 digital credits that are deposited into his LDCC. The netresult is that he adding a net 0.6 digital credits to his LDCC. Throughthe platform members may thus interact with the content in various ways;these interactions may result in debiting or charging up the LDCC, ormay have a zero cost to the LDCC. The negative, positive, or zero costincurred to the LDCC may depend on the type of content as well as thetype of interaction. The value attributed to an interaction with thedigital content may in fact in this invention depend upon any number offactors, and vary from member to member, as well as from second tosecond. Thus, the same interaction by the same member with a piece ofdigital content may vary depending upon factors set up by the operatorsof the digital content platform.

Additional examples are provided herein. In Example 1, member Samuel98Preads a digital book. The digital book has several availableinteractions, one is shooting game, another is Facebook posting option,still another is promotion option to other members and to non-members,and still another is purchase option of branded clothing correspondingwith the book, and still another is an Active Ad about the upcomingmovie adaptation of the book. Samuel98P selects the option of posting ona social media service, and earns 1 digital credit to his LDCC. Then heuses the option of a shooting game, which costs 0.5 digital credits,then he uses the shooting game option again, but it does not cost anydigital credits. Exactly why it cost the first time and not the secondmay depend on any reason that the operators programmed into the system.The second interaction of playing the shooting game may be free becauseof random factor built into the system, or because someone responded toSamuel98P post to a social media network about the book, or because ofthe score he received in the first shooting game, or because someone heinvited to join, became a member, or because some other condition wasmet that triggered this change. It may be all of these things or none ofthem. The next day, Samuel98P plays the game a third time, and itactually earns him 1 digital credits. Again, because some value in thesystem was triggered.

In another embodiment of the invention, members are rewarded for themembers they recruit, as well as the members these new members go on torecruit. One means is that the system may keep track of each member thatwas recruited by another member, and reward that member for actions madeby the new members. For example, member Adam001, recruits Eve002,Roger002, Mike002, and Steve002. He does this by sending out an inviteto 100 people, and these 4 respond and join. His LDCC balance increasesfrom 30 digital credits to 48 digital credits. Later, Eve002, recruitsJeb003, Larry003, Sarah003. Eve002 is rewarded for these three newmembers, and her LDCC balance increases from 30 digital credits, to 36digital credits. The system also rewards Adam001, providing him with 0.5digital credits for each new member Eve002 recruited. The depth oftracking may be as long or as short as the operators of the digitalplatform desire. For example, tracking may stop at Eve002 or continue onindefinitely, so that when Victor0239 is recruited by an existing memberwho is recruited through a chain of 488 members that leads all the wayback to Adam001, Adam001 receives an increase in LDCC or other type ofreward.

In another embodiment of the invention, a non-member must join thedigital content platform by providing a unique email address and/orunique bio-metric such as finger print, image, video image, eye print,or some other metric that unique identifies the person.

In another embodiment of the invention, members are identified by afront facing camera on a mobile device or computer. When the memberfirst joins, the system takes a video image or series of stills of theperson as they move their head or read a phrase or perform somecombination of actions with their head. The application records that anduses it for future identification. When a member signs in, the systemthen uses face front camera to capture video or series of images toconfirm the identity of the member. This may be as simple as a singleimage, or as complex as a video comparison of the member with him movinghis head and saying certain words. They system then may use the frontfacing camera to determine if a User is paying attention to Active Adsand only reward them with digital credits for staying focused on theActive Ad as well as completing the activity contained within the ActiveAd, such as popping bubbles to spell out Buy Coke.

In another embodiment of the invention, a member may create sub-accountsfor friends or family and share a line of LDCC. The member who createsthe sub accounts is the Master Member. The Master Member may create anynumber of sub-accounts and assign a portion of his LDCC to each subaccount. Each sub-account member gets their own membership login andpassword but has a limited amount of credit they may withdraw from theLDCC, which is determined by the Master Member.

The Master Member may be able to set limits on the type of content oreven when the digital content may be accessed. The Master Member may beable to monitor the content that is consumed. Each sub-account membermay consume digital content as well as complete Activities, recruit newmembers, and share content. If a sub-account member reaches theirsub-account credit limit as set by the Master Member, they may no longerconsume digital content until paying off that debt by monetary means orany of the Activities previously described that members may use to earndigital credits. The LOC digital content application platform 100 may beconfigured such that sub-account members may not exceed theirsub-account LDCC, but such sub-account members may generate as manydigital credits as desired.

In one example, a user named Pam has a LOC digital content applicationplatform 100 account with and her LDCC has a balance of 40 digitalcredits. Pam decides to create sub family accounts for Mike, herhusband, and her three children. Mike receives a sub-digital credit linewith 10 digital credits, and each of the three kids receives a subdigital credit line of 5 digital credits each. This arrangement leaves aLDCC having a balance of 15 digital credits for Pam. In the event userMike expends all his credits in the first day, but he also interactswith multiple Active Ads that earn his account 23 digital credits. UserMike will then have 23 digital credits, which is more than the 10digital credits he began with. IN furtherance of the example, Pam'schildren expend all of their digital credits in a few days. The childrenmay pay off their debt by interacting with Active Ads or SocialNetworking products within the LOC digital content application platform100. Alternatively, the children may request a credit balance transferfrom user Mike, and through a request to the LOC digital contentapplication platform 100 Mike may transfer and assign some or all of hisbalance of digital credits to the children's accounts.

A further attribute of the above embodiment of the invention, is thatthe creator of the sub-accounts may create restrictions on what sort ofcontent the sub-account holders may have access to. For example, theMaster Member may want to restrict content that is religiouslyobjectionable to her children, or of a sexual nature. Each sub-accountmay have its own unique restrictions selected by the Master Member, orthe Master Member may apply the same restrictions to all. In addition,there may be more than one Master Member, for example Mike and Pam mayboth be designated as Master Members.

In another embodiment of the invention, the digital content platform hastwo or more digital content channels with Premium Content. Access to thedifferent channels is determined by the system based on one or morefactors that may include but is not limited to the type of membership,achievements made by the member, member ranking or other attributes, thelevel of LDCC, the debt or positive balance of a member's LDCC.

In another embodiment of the invention Premium Content is divided intovarious Premium Marketplaces on the platform. Access to the variousPremium Marketplaces then depends on various factors. These factors mayinclude but are not limited to the members status, the type ofmembership, the ranking of the member, some personal identificationfactors attributed to the member such as age, race, sex, religion,outside factors such as the location of the member in the world, theamount of credits in the user's LDCC, and/or number of people that havebeen recruited to the system by the member. Access may depend uponcharging a fee to the member's LDCC, in order to access certain PremiumMarketplaces for a given period of time (which may be any length oftime). Access may be determined by other members, or by the action ofother members.

In another embodiment of the Invention, users are each provided with aMember Content Library (MCL). The Libraries allow users to store theirown content. The storage space for this Member Content Library mayreside content server 162, in the user's personal cloud storagesubscription service server, on the member's device or devices, or somecombination of the foregoing. A user may store their own content, andcontent that was rented or purchased by that user within the LOC digitalcontent application platform 100 system, in the MCL. To prevent piracythe system may run all uploaded personal content through an IP Signatureprocess, whereby the application platform 100 compares each file againstan IP Signature gold master database to ensure that the content is notcopyrighted material. In addition, a second check may be run against theavailable databases from international law enforcement agencies toensure that child pornography or other illegal or harmful content is notstored within the Members Content Library.

Another embodiment of the invention involves Member Content Librariesthat come with a complete feature set of content search and presentationtools to organize and enable Users to distribute content via their owncontent channels. To be clear Members are not allowed to upload contentin the Premium Content Marketplace, but instead may create their owncontent channels. These channels are private. For each channel themember may designate and/or invite whom they wish to have access to thatchannel. In this way the channels are similar to private Facebook orGoogle Plus accounts, in that only members who have been invited by theChannel Creator may access or even see the content. Members maydesignate layered or nested access to their channel, so that some oftheir friends may access all the channels, while other content may onlybe accessed by a subgroup of those friends. They may also createcompletely different groups for each channel.

By placing the content into channels that may be interacted with,ranked, commented upon, and promoted via various activities A CONTENTSOCIAL NETWORK is created with personal content that is different thanthe social network experience provided by Facebook, Twitter, YouTube,and Instagram.

In another embodiment, LOC digital content application platform 100receives users' demographic information and direct search inquires.Responsive to the information and search inquiries, the platform offersto users targeted entertainment content choices and advertisementcontent choices. The user may select from the Advertisement content and,as the user consumes the content, earn positive credits selectentertainment choices that expend credits. Further, the user maypopulate a desired section of advertisements, the value that may beearned by the user for consuming each of the Advertisement content isdisplayed, allowing the user to selected specified advertisements andearn the associated value.

In an additional aspect, metadata may be collected as users consumeadvertisement content. For example, when a user enters a search, such asa specific mobile phone, data relevant to the searched phone ispopulated in a data sheet, and as the user consumes more phoneadvertisements, the system creates a comparison of the searched devicesand displays the comparison to the user, including the prices and aselection for the user to buy one of the devices. Such intelligentadvertisement consumption earns the user credits and also collects thedata the advertiser has placed in the advertisement. The LOC digitalcontent application platform 100 collects a fee from advertisers foreach advertisement consumed and then divides the associated fee betweenthe system and the user. The user may be issued an actual cash credit ora digital credit, thereby paying a user for performing searches ratherthan a platform such as Google.

In another embodiment of the invention, Members invited to a User'sChannel may Comment, Recommend, and provide all the same feedback thatis possible within the Premium Marketplace.

In yet another embodiment, a Member may create open Content Categories,where members who have subscribed to their channel may add content, inaddition to simply consuming it. Groups of members may also choose tocreate a shared channel that they may all add content to, and theninvite other members who may only access that content. Any combinationof access is possible providing members with access to deposit contentand access it.

In another aspect of the invention, members may place content that theyare renting or have purchased into their channels. If other members seekto access this material they may do so, and may receive a discount onthe content should the second rent or purchase it. In one embodiment,the second user may only consume the digital content if the sharing isconverted into an actual transaction to purchase such content. The firstmember, who is sharing the content, will then also receive some level ofrebate on each member who converts the share into a purchase or rentalof the same content.

In another embodiment of the invention, members are allowed to create acertain number of channels for free, and then are charged a fee tocreate additional channels. The number of private channels and amount ofcontent offered on them may depend on any number of factors, again asdetermined by the system.

In another embodiment of the invention, a User has the option ofassigning a base fee that is positive or negative (or zero) on thecontent in their private channels. Members who consume the privatecontent are then charged a fee for this content which is subtracted fromtheir LDCC. Members receive the base fee on content that is positive(e.g., costs other members credits), and pay out credits from their LDCCon content that is negative. The negative content cost items may be Adsor other materials they are seeking to promote. Users in this embodimentare able to make Activities (ads/social/shopping) and disburse creditsto other members when said Activities are completed.

In another embodiment of the invention, only select members may createprivate channels and charge fees while others may only offer channelsthat have free content. Exactly how that determination is made, dependson how the platform has been set up to measure which members do anddon't have such a privilege. The layers of private channels is alsonumerous and has unbounded scalability.

In another embodiment, private content maybe selected by the platform tobe advanced to the Premium Marketplace or to an Independent PremiumChannel. The system will identify popular Member Created Content anoffer that Member the option of moving their content into the PremiumMarketplace or an Independent Premium Channel. This transition is doneonly after invitation from LOC digital content application platform 100,and at the member's discretion. Such content may then generate digitalcredits or even actual cash for the member. Any number of IndependentChannels may exist, one to infinity.

How content is selected to advance to an Independent Channel or thePremium Marketplace is set by any number of factors, including but notlimited to the number of members who access the content, the popularityof the content on and off the system, the popularity of the member,and/or the ranking of the content by members. The creator of the contentmay receive some benefit to their LDCC, and/or be provided some monetaryreward, and/or social or ranking benefit. For example, the system may beset to detect when a certain number of members have accessed privatedigital content, such as a digital book. The system then contacts theMember and asks if that content may be provided as Premium Content tomembers not in the Member's private channel. IF the Member agrees. Thesystem or the member then sets a charge for the content, and thenreceives a share of the fee collected, crediting to their LDCC asdigital credit or be paid in actual cash paid out via PAYPAL Internetpayment service or some other means such as a quarterly issued check tothe member. In a different example, the system does not ask thepermission of the creator, but decides based on certain factors toselect the content and offer it to some or all other members as PremiumContent.

In an alternative embodiment of the invention, a private content channelmay be created by two or more members, and these co-creators of thechannel may invite members to the private channel, upload content, andset rules for how the private channel operates on the LOC digitalcontent application platform 100, within the set parameters allowed bythe system. The users may determine whether other members may accesscontent on the channel and who may access the content on the channel,what content may be uploaded to the channel, and what fees, if any, willbe charged to the line of credit of other members who consume thecontent. Levels of control also be determined and set by theco-creators. For example, two members may have rights to upload allcontent, and five other members may upload content but only if one ofthe other two members agree to such actions. Other variations of suchpermissions are with the scope of the present invention.

In another embodiment of the invention, members may access some or alldigital content for a period of time with a fee charged against theirline of LDCC. For example, there may be various channels of content, andan option of having access to all of it for a month for a set number ofdigital credits charged against the LDCC may be offered to one or moremembers.

In another embodiment of the invention, the value charged to a memberLDCC for consuming or interacting with content is set dynamically by oneor more factors. These factors may be random, be based on actions of oneor more other members, or be based any number of other factors thesystem keeps track of. The value may also just be dynamically set by thecreator of the channel.

In another embodiment of the invention the digital content platform actsas a school, wherein some of the content is exams and other content islessons. The LDCC for each student, and what content they may access maydepend on how they perform on each exam element, and accessing lessoncontent depends on how well they performed on the exam content and whatprevious content has been accessed. The system also provides a means forissuing certificates and diplomas. The system may issue digital creditsbased on scores or lessons complete or overall grade earned by thestudent (member). In this embodiment, all the students may have theirown memberships, and be invited to an education channel created by theirteacher. The tests, lessons, assignments maybe activities that paydigital credits (zero to any value).

In another embodiment of the invention, members may modify premiumcontent and upload it to their private content channel. The charge to amember's LDCC may include a fee for altering the content, as well as anynumber of other fees set by the system and the member. Some or allcontent may be available for modification. A member may be able tomodify the content but not share it with other members, share it withall members, or just a select few.

In another embodiment of the invention the system provides a means oftracking the credits a piece of content earns or debits and then chargea financial amount to the owner of that content. The formula forcalculating need not be linear and may be complex, and differ for eachand every piece of content. For example, one piece of content may earn amember 1 digital credit for watching it and interacting with it; e.g.,it is a private Active Ad. The owner of the content may then be chargedan amount for that 1 digital credit. The amount may be fixed, forexample $0.01, or the amount may be tiered based on number of memberswho access the content. For example, $0.01 may be charged for each ofthe first thousand members to access the content, and $0.0024 may becharged for each of the next twelve hundred members to access thecontent, and $0.0010 may be charged for all further members to accessthe content in the same week In exchange for one week of access to avideo game called Mocha's Revenge, the system may debit members 3digital credits. The owner of Mocha's Revenge may receive $0.02 per 3digital credits, or $1.00 for every 99 digital credits charged tomembers for such weekly access.

In another embodiment of the invention, the system only has privatemember channels and content, and no Premium Marketplace exists on theplatform. Access to the content is determined by the content creatorand/or by one or more members and/or the digital content platform, or bysome combination of the content creator, members, and/or digital contentplatform.

In another embodiment of the invention a means is provided that enablesmembers to place one or more pieces of digital content into the PremiumMarketplace and/or Channels not created by the member. The LOC digitalcontent application platform 100 may force one or more requirements tobe fulfilled before such content is placed in the Premium Marketplace(or Premium Marketplaces) and/or Channels not created by the member. Forexample, the system may require a fee that is debited to the LDCC of themember seeking access to certain private channels; the system may onlyallow members who have achieved some rank before they may upload contentto channels not belonging to the member. Alternatively, the system mayallow content that generates debt for the member on his LDCC to beplaced on certain non-private channels, such as a User's Active AdChannel, but not content that generates positive credits for that user'sLDCC. For example, a member, Jerry47U, who creates a film and wants toplace a trailer on a Trailer Channel in the system or in theAdvertisement Premium Content Channel, and pay from his LDCC 0.25digital credits to each member who watches and 0.40 to those who watchand then request membership to his private channel he may do so.Jerry47U may then charge members who come to his private channel andwatch his movie.

In another embodiment of the invention a means is provided in theplatform that provides tools for members to create and/or modify digitalcontent and/or add interactivity to content. The system may providetools for a fee that is debited to the members LDCC, or limit access tocertain members. Alternatively such tools may be free or even generatepositive digital credits to the member's LDCC. The use of the tools maybe limited to their own content, or under some conditions set by thesystem, enable a member to alter and/or modify content not uploaded orcreated originally by them. Such content may be placed on their PrivateChannel or be available outside of their private content channel basedagain on criteria set by the system. Depending upon what tools are usedand how they are used a member may have their LDCC credited or debited.For example, member Raylokoko likes to combine video game elements tomovies and then mash them up with motion comics. Raylokoko pays a smallfee to do this and then stores the creations in his Membership ContentLibrary, and then shares this with his friends on one or more of hisprivate channels. Members who access this content are paid a fee thatgoes in part to the IP Holder of the copyrighted material, and a portionof the fee is paid to the LOC digital content application platform 100as a transaction fee, and a percentage to the Raylokoko.

In another embodiment of the invention a means is provided in the systemthat gives developer kit to one or more members. Through the developerkit members may create tools that allow content on the platform to bemodified. These tools may be new editing features and/or contentcreating tools and/or interactive tools. These new tools may be usableonly to them or to one or more additional members. The creator of thetools may be charged a fee to their LDCC to access the developer kit.Access to these tools by other members may be charged a fee againsttheir LDCC. A utility of this aspect of the invention is that membersmay build upon the digital content platform, adding new plugins or toolsthat other members may use to improve or alter existing content on theplatform and/or create entirely new content.

In another embodiment of the invention a means is provided by thedigital content platform that informs members about the various channelsavailable on the platform and some information about the content onthose channels. The information may include details on private channels,as well as channels created by the operators or owners of the digitalcontent platform. Members who create private channels may be able todetermine if their private channel is listed and what information aboutthe content or members is viewable by other members. Alternatively, thesystem may make that determination. A fee may be charged to members tokeep their private channel or channels from being listed to othermembers, or they may receive digital credits for allowing a listing. Afurther means may be provided for members who see a private channel andmay like access to it, to petition member who created the channel forentry. A fee maybe charged to petitioning member's LDCC by the systemand/or the owner of that private channel for entry to the privatechannel. The fee may be divided between this private member and the LOCdigital content application platform 100 (e.g., a transaction fee may beadded). Members may also pay a fee or petition or perform some othertask to gain admittance to private content channels.

In another embodiment of the invention a means is provided wherein amember with a positive balance on their LDCC may exchange this positivebalance for a monetary payment and/or content not on the digital contentplatform. For example, a member who has a LDCC with 8500 digitalcredits. This member wants to cash in their extra digital credits. Thesystem offers to purchase the 300 digital credits for some monetaryvalue, for example $30. This amount is paid to the members through anynumber of means such as through the members PAYPAL Internet paymentservice account, credit card account, bank account, or a check sent tothe member. The system may purchase some or all of the positive balanceof digital credits. Alternatively, the system may offer a means for themember to sell all or some of their positive balance to other members.For example, member Boy*K, has built up a positive balance on his lineof LDCC of 984 digital credits. The system offers member Boy*K to sellhis digital credits to other members. Member Boy*K puts his digitalcredits up for sale for $1 USD for each unit, no one buys them, butseveral members offer to purchase them at smaller amounts. Member Boy*Kaccepts some of the offers, selling 300 digital credits for $50 USD toMember hhkle88i, and 78 digital credits to Member HotG&D for $22 USD. Athird member offers an autographed baseball for 30 digital credits, andMember Boy*K accepts. Per this example, it should be clear that membersmay negotiate and/or bid on the digital credits. Furthermore, digitalcredits may be sold or traded for monetary or non-monetary items.

In another embodiment of the invention the price of digital contentdepends on dynamic factors such as the number of members who want thecontent, the amount of digital credits bid by one or more members, thetype of content, the status of the members, and any other factorsprogrammable into the system. One implementation of this is given by thefollowing illustration. Members select content that they want to consumeand offer to pay from their LDCC a certain number of digital credits.The system tracks the offers, and when one or more condition is met, thedigital content becomes available to those members. The system mayaccept the offer of one or more of the members or groups of members. Forexample, 80 members offer 3 digital credits each for the game, THEHOST-NEWTONS REVENGE, 48 offer 5 digital credits for the same game, and8 offer 6 digital credits, and 493 offer 2 digital credits, and 887offer 1 unit. Based on criteria programmed into the system, it acceptsthe offer from the 80 for 3, the 48 for 5, and the 8 for 6 and rejectsthe other offers. In another aspect of this embodiment of the invention,a digital book is offered to all members once 4000 digital credits arepaid for that digital book. Various members offer amounts to obtain thedigital book. When the 4000 digital credits are reached all members whopaid and/or all members on the channel and/or all members get access tothe digital book. In yet another illustration of this embodiment,digital content may be bundled and the bundling may include non-digitalcontent. The system or the content creator or both may determine when anoffer is accepted. This acceptance may by static condition, programmedin before members make submissions on what they are willing to charge totheir LDCC or dynamic set as offers come in.

In another embodiment of the invention content creators may post digitalcontent on the platform 100 that describes other content that theyintend to create and offer both on and off of the platform. This is anadvance sell option, which occurs when digital content or physicalcontent is proposed to be exchanged for payments from members LDCC.Users view proposals on such content, such proposals themselves beingdigital content and then may place pre-orders for that content. Thepre-orders place a hold on that amount of digital credits in themember's LDCC. Once some criteria is met, such as the delivery of thatcontent to all the members who have pre-paid for the digital or physicalcontent, then content creator receives some portion of the payment. Thispayment may be in cash or in digital credits. The LOC digital contentapplication platform 100 receives its portion of the cash paid, and ifit pays the creator in digital credits it may escrow the equivalentdollars. If the content is not delivered by some time limit, thepre-sales cancel, and the digital credits debit from the members whomade the pre-purchases is credited back to their LDCC and the hold isreleased.

In another embodiment of the invention members may gift their positivebalance of digital credits on their LDCC to other users. The system maytake some percentage of the digital credits that are being credited toother members.

In another embodiment of the invention, a user LDCC may be charged aninactivity fee if a certain amount of content is not consumed over agiven time period, such as a month or year. The change in digitalcredits is subtracted from the LDCC.

In another embodiment of the Invention, users may earn digital creditsby visiting and/or purchasing products at a physical store. In thisembodiment, Merchants place a Physical Shopping Activity on the system.Using the same demographic metric matching, Users who meet themerchants' desired demographics are then offered this Physical ShoppingActivity. If the User opts to select one or more of these Activities,and then visit the store they may earn digital credits—based on the uservisiting the store location while caring one or more of their registereddevices that has GPS chip or other location determining electronics.This Activity may reward the User for just visiting the store andspending a certain amount of time in the store. Alternatively, theActivity may require the User to make a purchase. In which case, theMerchant is provided an App that generates a confirmation code or inputsone the User is given by the LOC digital content application platform100. In this manner, the Digital content platform is able to drivephysical visits to merchant locations and sales. The User is rewardedfor making the purchase in digital credits and the store benefits fromincreased foot traffic and/or sales.

Referring now to FIG. 4 , a method 400 of access to a digital contentdistribution platform is shown in a flow diagram. Method 400 may beimplemented in accordance with FIGS. 1-3 . At step 405, method 400includes receiving, from a user computing device, a request for initialaccess of a user to a digital content distribution platform. The usercomputing device may be consistent with any user computing devicedisclosed as part of this disclosure, particularly with reference toFIGS. 1-3 . The request for initial access may be consistent with anyrequest for initial access may disclosed as part of this disclosure,particularly with reference to FIGS. 1-3 . The digital contentdistribution platform may be consistent with any digital contentdistribution platform disclosed as part of this disclosure, particularlywith reference to FIGS. 1-3 .

With continued reference to FIG. 4 , at step 410, method 400 includesgranting access to the digital content distribution platform based uponthe request for initial access. Step 410 also includes providing theuser with a line-of-credit usable by the user to access to digitalcontent files from the digital content distribution platform. Theline-of-credit may be consistent with any line-of-credit disclosed aspart of this disclosure, particularly with reference to FIGS. 1-3 . Thedigital content files may be consistent with any digital content filesdisclosed as part of this disclosure, particularly with reference toFIGS. 1-3 . In step 410, an indication of the line-of-credit provided tothe user is transmitted electronically to the user computing device ofthe user. The indication of the line-of-credit may be consistent withany indication of the line-of-credit disclosed as part of thisdisclosure, particularly with reference to FIGS. 1-3 . The indication ofthe line of credit includes a limit of the line of credit. The limit ofthe line of credit may be consistent with any limit of the line ofcredit disclosed as part of this disclosure, particularly with referenceto FIGS. 1-3 . The line-of-credit is configured to renew at least aportion of the line of credit when a debt accrued in the line-of-creditis satisfied. The debt accrued may be consistent with any debt accrueddisclosed as part of this disclosure, particularly with reference toFIGS. 1-3 . In some embodiments, the line of credit may include digitalcredits issued by the digital content distribution platform. The digitalcredits may be consistent with any digital credits disclosed as part ofthis disclosure, particularly with reference to FIGS. 1-3 .

With continued reference to FIG. 4 , at step 415, method 400 includesreceiving, from the user, a selection of a digital content file locatedon the digital content distribution platform. The selection of thedigital content file may be consistent with any selection of the digitalcontent file disclosed as part of this disclosure, particularly withreference to FIGS. 1-3 . At step 420, method 400 includes providing theuser with access to the selected digital content file if a limit of theline of credit exceeds an associated cost of the selected digitalcontent file. At step 425, method 400 includes decreasing the line ofcredit by at least a portion of the line of credit. In some embodiments,decreasing the line of credit by at least a portion of the line ofcredit comprises decreasing the line of credit by at least a portion ofthe line of credit as a result of providing the user with access to theselected digital content file.

With continued reference to FIG. 4 , in some embodiments, method 400 mayinclude an additional step of receiving a notification of a promotion ona social media service by the user. The notification of a promotion on asocial media service by the user may be consistent with any notificationof a promotion on a social media service by the user disclosed as partof this disclosure, particularly with reference to FIGS. 1-3 . In someembodiments, the promotion on the social media service by the usercomprises an invitation. The invitation may be consistent with anyinvitation disclosed as part of this disclosure, particularly withreference to FIGS. 1-3 . In some embodiments, renewing, in response tothe notification of the promotion on the social media service by theuser, at least a portion of the line of credit. In some embodiments,renewing, in response to the notification of the promotion on the socialmedia service, at least a portion of the line of credit may includechecking whether the used has exceeded an upper limit rule on digitalcredit earning. The upper limit rule on digital credit earning mayinclude any upper limit rule on digital credit earning disclosed as partof this disclosure, particularly with reference to FIGS. 1-3 . In someembodiments, renewing, in response to the notification of the promotionon the social media service by the user, at least a portion of the lineof credit may include renewing at least a portion of the line of creditwhen the invitation is used.

With continued reference to FIG. 4 , method 400, in some embodiments,may include transmitting a social medial prompt to the user computingdevice, the social media prompt requesting the user to promote thedigital content distribution platform. The social media prompt may beconsistent with any social media prompt disclosed as part of thisdisclosure, particularly with reference to FIGS. 1-3 . In someembodiments, method 400 may include increasing, in response to thenotification of the promotion on the social media service by the user,the line of credit. In some embodiments, method 400 may include visuallydisplaying at least an interactive advertisement for a graphical userinterface (GUI) of the user computing device, whereby the user interactswith the interactive advertisement on the GUI through the user computingdevice. The interactive advertisement may be consistent with anyinteractive advertisement disclosed as part of this disclosure,particularly with reference to FIGS. 1-3 . The GUI may be consistentwith any GUI disclosed as part of this disclosure, particularly withreference to FIGS. 1-3 . In some embodiments, the interactiveadvertisement may include a shopping activity associated with theselected digital content file. The shopping activity may be consistentwith any shopping activity disclosed as part of this disclosure,particularly with reference to FIGS. 1-3 . In some embodiments, method400 may include renewing, in response to the interaction with theinteractive advertisement by the user, at least a portion of the line ofcredit.

Other applicable implementations of the LOC digital content applicationplatform 100 and attendant network configurations may be included withinthe scope of the presently described platform. Although examples wereprovided, it will be understood that they are non-limiting and otherconfigurations are available within the scope of the invention. Theembodiments described above may be implemented in one or a combinationof hardware, firmware, and software. The following claims are herebyincorporated into the detailed description, with each claim andidentified combination of claims standing on its own as a separateexample.

What is claimed is:
 1. A method for access to a digital contentdistribution platform, comprising: receiving, from a client device, arequest for initial access of a user to a digital content distributionplatform, wherein the receiving further comprises a user downloading acomputer application on the client device; granting access to thedigital content distribution platform based upon the request for initialaccess, wherein granting access comprises: providing the user with aline-of-credit usable by the user to access digital content files fromthe digital content distribution platform; receiving, from the clientdevice, a user interaction with a social networking platform; increasingthe line-of-credit as a function of the user interaction with the socialnetworking platform; receiving, from the user, a selection of a digitalcontent file located on the digital content distribution platform;providing the user with access to the selected digital content file if alimit of the line-of-credit exceeds an associated cost of the selecteddigital content file; and decreasing the line-of-credit by at least aportion of the line-of-credit.
 2. The method of claim 1, furthercomprising increasing the line-of-credit upon the user being grantedaccess to the digital content distribution platform.
 3. The method ofclaim 1, further comprising: receiving a notification of a promotion ona social media service by the user; renewing, in response to thenotification of the promotion on the social media service by the user,at least a portion of the line-of-credit.
 4. The method of claim 1,wherein decreasing the line-of-credit by the at least a portion of theline-of-credit comprises decreasing the line-of-credit by the at least aportion of the-line-of credit as a result of providing the user withaccess to the selected digital content file.
 5. The method of claim 1,wherein the line-of-credit comprises digital credits, issued by thedigital content distribution platform.
 6. The method of claim 5, whereinthe digital credits comprise activity cash.
 7. The method of claim 5,wherein the digital credits comprise game tokens.
 8. The method of claim1, wherein the line-of-credit comprises cash.
 9. The method of claim 1,further comprising: visually displaying at least an interactiveadvertisement on a graphical user interface (GUI) of the client device,whereby the GUI is configured to allow the user to interact with theinteractive advertisement on the GUI through the client device; andrenewing, in response to the interaction with the interactiveadvertisement by the user, at least a portion of the line-of-credit. 10.The method of claim 9, wherein the interactive advertisement includes ashopping activity associated with the selected digital content file. 11.An apparatus for access to a digital content distribution platform, theapparatus comprising: a server; and a memory communicatively connectedto the server, the memory containing instructions configuring the serverto: receive, from a client device, a request for initial access of auser to a digital content distribution platform, wherein receivingfurther comprises a user downloading a computer application on theclient device; grant access to the digital content distribution platformbased upon the request for initial access, wherein granting accesscomprises: providing the user with a line-of-credit usable by the userto access digital content files from the digital content distributionplatform; receive, from the client device, a user interaction with asocial networking platform; increase the line-of-credit as a function ofthe user interaction with the social networking platform; receive, fromthe user, a selection of a digital content file located on the digitalcontent distribution platform; provide the user with access to theselected digital content file if a limit of the line-of-credit exceedsan associated cost of the selected digital content file; and decreasethe line-of-credit by at least a portion of the line-of-credit.
 12. Theapparatus of claim 11, wherein the memory further contains instructionsconfigured to: increase the line-of-credit upon the user being grantedaccess to the digital content distribution platform.
 13. The apparatusof claim 11, wherein a notification of a promotion on a social mediaservice by the user is received and a portion of the line-of-credit isrenewed in response to the notification.
 14. The apparatus of claim 11,wherein decreasing the line-of-credit by at least a portion of theline-of-credit comprises decreasing the line-of-credit by at least aportion of the line-of-credit as a result of providing the user withaccess to the selected digital content file.
 15. The apparatus of claim11, wherein the line-of-credit comprises digital credits, issued by thedigital content distribution platform.
 16. The apparatus of claim 15,wherein the digital credits comprise activity cash.
 17. The apparatus ofclaim 15, wherein the digital credits comprise game tokens.
 18. Theapparatus of claim 11, wherein the line-of-credit comprises cash. 19.The apparatus of claim 11, wherein the memory further containsinstructions configured to: visually display at least an interactiveadvertisement on a graphical user interface (GUI) of the client device,whereby the user interacts with the interactive advertisement on the GUIthrough the client device; and renew, in response to the interactionwith the interactive advertisement by the user, at least a portion ofthe line-of-credit.
 20. The apparatus of claim 19, wherein theinteractive advertisement includes a shopping activity associated withthe selected digital content file.